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Кирил
·Jan 22, 2018

KS-GO for the engine

Description

A first-person perspective shows a player moving through a series of environments, starting in a sunlit outdoor area with a distant figure, then transitioning into a dimly lit indoor corridor. The player advances through the corridor, firing a weapon that emits bright muzzle flashes and causes visible recoil, while the environment shifts from a bright, hazy outdoor setting to a dark, industrial interior with red lighting and fluorescent fixtures.

Gaming
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