A first-person view shows a player moving through a dimly lit, concrete corridor with a weapon drawn, then entering a room with electrical panels. The scene cuts to a third-person view of a character in a bandana and tactical gear, who performs a high kick in a sunlit, Middle Eastern-style urban environment, followed by a character in a dark suit and helmet running along a stone wall, and finally a scoped view through a rifle sight aimed at a distant target.
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