In a forested area during a siege battle, a large wooden trebuchet is positioned near a wooden gate, with blue arrows indicating the direction of an incoming attack from a distant enemy formation. The trebuchet remains stationary throughout the loop, while the enemy units advance slowly across the screen from right to left, moving toward the gate. The scene is set within a real-time strategy game, with a detailed user interface displaying unit health, abilities, and a minimap.
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