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Kirill Ermolaev
·Feb 16, 2019

metro jumpscare

Description

A first-person view shows a player holding a weapon in a dimly lit, industrial warehouse with metal shelving and crates, moving through the space while scanning the environment in night vision. The player turns and advances through the area, briefly encountering a glowing, distorted figure that appears suddenly in the foreground before the view returns to the surrounding warehouse.

Gaming
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