A man with glasses appears in a close-up, then the scene cuts to a first-person view of a video game where a character runs through a dimly lit, dilapidated building. The character jumps from a high platform, falls through a hole in the floor, and lands face-down on a tiled surface. The man reappears in a close-up, now lying on the floor in the same position as the game character. The setting alternates between a real-world room and a video game environment.
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