A character in a dark, gothic-style corridor with green lighting fires a weapon at an enemy, causing a bright yellow explosion and a health bar to deplete, while the camera briefly shifts to a first-person view showing a targeting reticle and a character portrait with a health bar. The scene alternates with a different game showing a character in a blue-lit environment with a wave counter and a health bar, where a character is struck by a large blue energy effect.
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