A player character in dark armor walks along a stone path in a dimly lit, overgrown courtyard, then turns and runs away from a group of enemies, including a large armored figure and a skeletal warrior, as on-screen text labels the movement as an "async edgy walk" and "async edgy turn." The character flees up a set of stairs, pursued by the enemies, before the scene cuts to the character running away from the camera, with text urging them to return.
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