A player in a first-person shooter game, holding a futuristic weapon, faces an enemy character who is highlighted in a glowing, monochrome effect. The enemy character performs a celebratory dance, raising their arms and moving rhythmically while the player's view remains fixed on them. The scene takes place in a dimly lit, industrial-style corridor with red and white lighting, and the game's user interface is visible, showing objectives and character status. The enemy character's dance continues throughout the loop, with no significant change in position or environment.
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