A player in a first-person shooter game moves through a narrow, dimly lit corridor, then dies and is shown from a third-person perspective as a large, camouflaged enemy figure stands over them before the screen cuts to a red-tinted close-up with the text "DAMMIT!" and a skull icon. The scene then transitions to a third-person view of a player character holding a weapon in a sunlit, war-torn urban environment with damaged buildings and vehicles.
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